UE5 how to overwrite movement component class in c++
To overwrite the movement component class in Unreal Engine 5 (UE5) using C++, you can follow several helpful resources that guide you through the process.
Firstly, the Unreal Engine Forums provide a solid tutorial on how to create a subclass of the movement component and override the necessary functions. After doing this, you will need to ensure that your character class uses your new movement component class. For more details, you can view the forum post here.
If you encounter specific issues, such as disabling certain behaviors or properties from the base movement velocity (like glitches caused when jumping on and off moving platforms), a discussion on Reddit highlights similar problems and can provide insights into potential solutions among the community here.
For a more visual and step-by-step approach, you can also check out video tutorials on YouTube. One particularly useful tutorial covers creating a custom character movement class and how to override various functionalities. You can watch it here. Another video goes into detail about custom jump and falling mechanics using curves, which might also be beneficial here.
For additional context and clarity, the official Unreal Engine documentation on setting up character movement can guide you through the initial stages of creating your custom character movement component. This documentation can be accessed here.
Finally, the previously archived UE4 Wiki provides insights into custom character movement behaviors, which can be relevant even for UE5 users. You can find that resource here.
By exploring these resources, you should gain a comprehensive understanding of how to effectively overwrite the movement component class in UE5 using C++.
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