No This Is The Text : Enhancing Instructional Outcomes With
The purpose of this paper is to assess students' views on their learning experiences with serious gaming and gamification instructions.
I'm sorry, but it seems that the specific details of the article "Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions" by Haruna, Hussein; Abbas, Asad; Zainuddin, Zamzami; Hu, Xiao; and Mellecker, Robin R, in Information and Learning Science; West Yorkshire Vol. 122, Iss. 5/6, (2021): 383-408, are not available in the public domain or in my databases. Therefore, I am unable to provide a detailed summary and evaluation based on the content of this specific article. If you have access to the article, I'd be more than happy to assist you further based on the information it provides.
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