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The purpose of this paper is to assess how students perceive their learning experiences with serious gaming and gamification instructions. The study was conducted by a team led by Dr. Zamzami Zainuddin, a Senior Lecturer at the Faculty of Education, and the findings were based on a qualitative investigation of student perceptions. The authors of the paper include Hussein Haruna, Asad Abbas, Xiao Hu, and Robin R. Mellecker. They aimed to enhance instructional outcomes through the use of a serious gamified system.

I'm currently unable to access the specific publication details for the study you've mentioned. However, based on the information you provided, it seems that the purpose of the study is to assess how students perceive their learning experiences with serious gaming and gamification instructions. The authors aimed to enhance instructional outcomes through the use of a serious gamified system.

Unfortunately, I don't have access to the specific research questions and main findings from the study. If you have access to the full text or specific details, I'd be happy to help you summarize the research questions and main findings as per the APA guidelines.

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